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›Hubs Client development

Introduction

  • Welcome
  • Getting Started With Hubs
  • Building Scenes with Spoke
  • Creating Custom Avatars
  • Hosting Events in Hubs

Setting Up Your Hub

  • Beginner’s Guide to CE
  • Set up SMTP email service
  • Download and install doctl
  • What’s next?
  • Troubleshooting and FAQs
  • How to back up your Hubs instance
  • Managing Your Hub's Content
  • Frequently Asked Questions
  • Contact Us

Hubs Fundamentals

  • Create and Join Rooms
  • Hubs Features
  • Sharing Avatar Links Privately
  • User Settings
  • Room Settings
  • Controls
  • Discord Bot
  • Troubleshooting
  • FAQ

Spoke Documentation

  • Create Project
  • User Interface
  • Spoke Controls
  • Adding Content
  • Architecture Kit
  • Grid
  • Skyboxes
  • Lighting and Shadows
  • Physics and Navigation
  • Publish Scenes

For Creators

  • Advanced Avatar Customization
  • Linking Hubs Rooms
  • Using the Blender glTF Exporter
  • Blender Add-on Components
  • Optimizing Scenes
  • Introduction to Behavior Graphs

For Developers

  • System Overview
  • Build a Custom Client
  • Contributing
  • Hubs Query String Parameters
  • GitHub Workflows

Hubs Client development

  • Hubs Client development Basics
  • Core Concepts for Gameplay Code
  • Hubs Client development Interactivity
  • Hubs Client development Networking

Hubs Admin Panel

  • Introduction
  • Getting Started
  • Importing Content
  • Customizing Themes
  • Managing Content
  • Adding Administrators
  • Limiting Access
  • Recipe: Permissive Rooms
  • Recipe: Enable Scene Editor
Edit

Hubs Client development Interactivity

This document is WIP.

User input

Standard Interactions

Collision volumes

← Core Concepts for Gameplay CodeHubs Client development Networking →
  • User input
  • Standard Interactions
  • Collision volumes
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