Hubs

Hubs

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›For Developers

Introduction

  • Welcome
  • Getting Started With Hubs
  • Building Scenes with Spoke
  • Creating Custom Avatars
  • Hosting Events in Hubs

Setting Up Your Hub

  • Beginner’s Guide to CE
  • Set up SMTP email service
  • Download and install doctl
  • What’s next?
  • Troubleshooting and FAQs
  • How to back up your Hubs instance
  • Managing Your Hub's Content
  • Frequently Asked Questions
  • Contact Us

Hubs Fundamentals

  • Create and Join Rooms
  • Hubs Features
  • Sharing Avatar Links Privately
  • User Settings
  • Room Settings
  • Controls
  • Discord Bot
  • Troubleshooting
  • FAQ

Spoke Documentation

  • Create Project
  • User Interface
  • Spoke Controls
  • Adding Content
  • Architecture Kit
  • Grid
  • Skyboxes
  • Lighting and Shadows
  • Physics and Navigation
  • Publish Scenes

For Creators

  • Advanced Avatar Customization
  • Linking Hubs Rooms
  • Using the Blender glTF Exporter
  • Blender Add-on Components
  • Optimizing Scenes
  • Introduction to Behavior Graphs

For Developers

  • System Overview
  • Build a Custom Client
  • Contributing
  • Hubs Query String Parameters
  • GitHub Workflows

Hubs Client development

  • Hubs Client development Basics
  • Core Concepts for Gameplay Code
  • Hubs Client development Interactivity
  • Hubs Client development Networking

Hubs Admin Panel

  • Introduction
  • Getting Started
  • Importing Content
  • Customizing Themes
  • Managing Content
  • Adding Administrators
  • Limiting Access
  • Recipe: Permissive Rooms
  • Recipe: Enable Scene Editor
Edit

Hubs Query String Parameters

Some developer-oriented options that are not available in the preferences panel in Hubs are available as query string parameters. These are intended mainly for development or debugging and are not something most users will need to use.

Examples:

https://mydomain.com/12345/my-room-name?allow_multi
https://localhost:8080/?hub_id=12345&allow_multi
  • allow_multi - Allow multiple instances off the app in the same browser session
  • allow_idle - Disable the idle detector timeout
  • idle_timeout - Idle timeout in seconds
  • avatar_scale - Scale your self!
  • no_stats - Disable performance stats
  • vr_entry_type - Either "2d", "vr", or "daydream". Used internally to force a VR entry type. Add "_now" to the end of the value to skip the audio check.
  • disable_telemetry - If true disables Sentry telemetry.
  • log_filter - A debug style filter for setting the logging level.
  • debug - If true performs verbose logging of Janus and NAF traffic. Also enables debug mode on the physics system.
  • vrstats - If true shows stats in VR.
  • debug_log - If true, enables an on-screen debug log and console. Useful for debugging on mobile devices.
  • userinput_debug - If true, enables an on-screen userinput debug status panel. Press "L" on your keyboard to show the panel.
  • fov - Set a custom field of view in degrees (between 1 and 179) for the camera. (2D only)
  • force_enable_touchscreen - Force virtual gamepad controls to appear on the screen.
  • default_material_quality - Either "high", "medium", or "low". Set a default material quality for users with non-mobile devices that take effect when a user has not set a specific preference.
  • default_mobile_material_quality - Either "high", "medium", or "low". Set a default material quality for users with mobile devices that take effect when a user has not set a specific preference.
  • envSettingsDebug - Show a debug panel for the environment-settings component allowing you to configure tonemapping and exposure settings.
  • debugLocalScene - Override what happens when dropping glb files into the scene, instead loading them as the scene (locally, without uploading). This is useful for quickly itterating on scene changes.
  • debugNavmesh - Helps you to visually distinguish navmesh in your scene, a white series of zigzag lines help you in distinction

Note: Once you access a room with debugLocalScene, there is no scene linked to that room, so to access the same room again normally, you need to change the scene (using Room Info & Settings Panel) while you are in that room

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