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›Spoke Documentation

Introduction

  • Welcome
  • Getting Started With Hubs
  • Building Scenes with Spoke
  • Creating Custom Avatars
  • Hosting Events in Hubs

Setting Up Your Hub

  • Beginner’s Guide to CE
  • Set up SMTP email service
  • Download and install doctl
  • What’s next?
  • Troubleshooting and FAQs
  • How to back up your Hubs instance
  • Managing Your Hub's Content
  • Frequently Asked Questions
  • Contact Us

Hubs Fundamentals

  • Create and Join Rooms
  • Hubs Features
  • Sharing Avatar Links Privately
  • User Settings
  • Room Settings
  • Controls
  • Discord Bot
  • Troubleshooting
  • FAQ

Spoke Documentation

  • Create Project
  • User Interface
  • Spoke Controls
  • Adding Content
  • Architecture Kit
  • Grid
  • Skyboxes
  • Lighting and Shadows
  • Physics and Navigation
  • Publish Scenes

For Creators

  • Advanced Avatar Customization
  • Linking Hubs Rooms
  • Using the Blender glTF Exporter
  • Blender Add-on Components
  • Optimizing Scenes
  • Introduction to Behavior Graphs

For Developers

  • System Overview
  • Build a Custom Client
  • Contributing
  • Hubs Query String Parameters
  • GitHub Workflows

Hubs Client development

  • Hubs Client development Basics
  • Core Concepts for Gameplay Code
  • Hubs Client development Interactivity
  • Hubs Client development Networking

Hubs Admin Panel

  • Introduction
  • Getting Started
  • Importing Content
  • Customizing Themes
  • Managing Content
  • Adding Administrators
  • Limiting Access
  • Recipe: Permissive Rooms
  • Recipe: Enable Scene Editor
Edit

Publish Scenes

You can publish a scene either directly to Hubs, or you can export it as a .glb file or as a legacy Spoke scene.

Publishing to Hubs

When you publish to Hubs, your scene will have a unique URL. On this landing page there is a link to ‘Create a Room with this Scene’ that you can use to create Hubs rooms that uses the scene as a base, and a link that others can use to remix in Spoke.

Hubs Image

Always remember to generate a floor plan before exporting your scene to Hubs! For more information check out the Floorplan

Click the 'Publish to Hubs...' button in the upper right corner. You will receive a prompt to rename your scene.

You will need to login in save and publish your scene. All you need to do is send a magic link to your email.

Add attributions, and click 'Save and publish'

If you’ve added models from the search panel in Spoke, attributions for the content will be added to the scene description automatically, but you can add additional attributions for content that you’ve brought in from external sources.

You will have the options to :

  • Allow Remixing with Creative Commons CC-BY 3.0 - allows users to use your scene as a base template for their own
  • Allow Hubs Foundation to promote my scene - this lets Hubs Foundation add the scene to the publicly accessible scene database if it meet

Export as .glb file

Exporting as a .glb (glTF binary) file will export the scene into a single .glb file that could be used in other programs that support loading glb files. Please note that the glb is a compiled binary, and cannot be opened in a readable-text format the way that glTF files can.

In the dropdown menu, select File > Export as binary .glTF (.glb)

Export as .spoke file

Exporting as a legacy Spoke scene will create a .spoke file that can be imported into another Spoke account. You can also share scenes in spoke by labelling them as 'remixable' and sharing the link to the scene with others.

In the dropdown menu, select File > Export legacy .spoke project
← Physics and NavigationAdvanced Avatar Customization →
  • Publishing to Hubs
  • Export as .glb file
  • Export as .spoke file
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