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›Spoke Documentation

Introduction

  • Welcome
  • Getting Started With Hubs
  • Building Scenes with Spoke
  • Creating Custom Avatars
  • Hosting Events in Hubs

Setting Up Your Hub

  • Beginner’s Guide to CE
  • Set up SMTP email service
  • Download and install doctl
  • What’s next?
  • Troubleshooting and FAQs
  • How to back up your Hubs instance
  • Managing Your Hub's Content
  • Frequently Asked Questions
  • Contact Us

Hubs Fundamentals

  • Create and Join Rooms
  • Hubs Features
  • Sharing Avatar Links Privately
  • User Settings
  • Room Settings
  • Controls
  • Discord Bot
  • Troubleshooting
  • FAQ

Spoke Documentation

  • Create Project
  • User Interface
  • Spoke Controls
  • Adding Content
  • Architecture Kit
  • Grid
  • Skyboxes
  • Lighting and Shadows
  • Physics and Navigation
  • Publish Scenes

For Creators

  • Advanced Avatar Customization
  • Linking Hubs Rooms
  • Using the Blender glTF Exporter
  • Blender Add-on Components
  • Optimizing Scenes
  • Introduction to Behavior Graphs

For Developers

  • System Overview
  • Build a Custom Client
  • Contributing
  • Hubs Query String Parameters
  • GitHub Workflows

Hubs Client development

  • Hubs Client development Basics
  • Core Concepts for Gameplay Code
  • Hubs Client development Interactivity
  • Hubs Client development Networking

Hubs Admin Panel

  • Introduction
  • Getting Started
  • Importing Content
  • Customizing Themes
  • Managing Content
  • Adding Administrators
  • Limiting Access
  • Recipe: Permissive Rooms
  • Recipe: Enable Scene Editor
Edit

Lighting and Shadows

Lights

Lighting can change the mood of your scene. In addition to Skyboxes, lighting can come from the following sources:

LightEffect
Ambient LightIlluminates all objects in your scene
Hemisphere LightIlluminates your scene from directly overhead
Directional LightIlluminates the entire scene, but emits along a single direction
Spot LightEmits along a direction, illuminating objects within a cone
Point LightEmits in all directions from a single point

Shadow Settings

In the propertie panel for the various lights you will find shadow settings. The settings available vary depending on the type of light.

SettingEffect
Cast shadowsToggle on/off whether your light will cast shadows. Note you can also set objects to receive shadows
Shadowmap resolutionResolution of the shadowmap, if you turn it down the resolution will be more blocky (or sometimes soft looking), if you turn it up it will increase the resolution but will make your scene more expensive to run
Shadow BiasA per pixel offset of your shadow, Use to fine tune the position of your shadow. This can be used to help reduce the appearance of shadow acne
Shadow RadiusSize of the shadow.

Lighting performance on mobile

You may notice that the lighting in your scene is different on desktop than on mobile devices. Some lighting features are disabled on mobile for performance reasons.

← SkyboxesPhysics and Navigation →
  • Lights
    • Shadow Settings
  • Lighting performance on mobile
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