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›Spoke Documentation

Introduction

  • Welcome
  • Getting Started With Hubs
  • Building Scenes with Spoke
  • Creating Custom Avatars
  • Hosting Events in Hubs

Setting Up Your Hub

  • Beginner’s Guide to CE
  • Set up SMTP email service
  • Download and install doctl
  • What’s next?
  • Troubleshooting and FAQs
  • How to back up your Hubs instance
  • Managing Your Hub's Content
  • Frequently Asked Questions
  • Contact Us

Hubs Fundamentals

  • Create and Join Rooms
  • Hubs Features
  • Sharing Avatar Links Privately
  • User Settings
  • Room Settings
  • Controls
  • Discord Bot
  • Troubleshooting
  • FAQ

Spoke Documentation

  • Create Project
  • User Interface
  • Spoke Controls
  • Adding Content
  • Architecture Kit
  • Grid
  • Skyboxes
  • Lighting and Shadows
  • Physics and Navigation
  • Publish Scenes

For Creators

  • Advanced Avatar Customization
  • Linking Hubs Rooms
  • Using the Blender glTF Exporter
  • Blender Add-on Components
  • Optimizing Scenes
  • Introduction to Behavior Graphs

For Developers

  • System Overview
  • Build a Custom Client
  • Contributing
  • Hubs Query String Parameters
  • GitHub Workflows

Hubs Client development

  • Hubs Client development Basics
  • Core Concepts for Gameplay Code
  • Hubs Client development Interactivity
  • Hubs Client development Networking

Hubs Admin Panel

  • Introduction
  • Getting Started
  • Importing Content
  • Customizing Themes
  • Managing Content
  • Adding Administrators
  • Limiting Access
  • Recipe: Permissive Rooms
  • Recipe: Enable Scene Editor
Edit

Grid

Screenshot of Spoke

When you first create a new scene in Spoke, you will see the grid in the viewport window. To show or hide the grid press the Toggle Grid Visibility button in the upper menu.

Screenshot of Spoke

By default, Snap Mode is enabled, and objects will automatically snap in line with the grid. To disable this, press the Toggle Snap Mode button.

Screenshot of Spoke

You can fine tune the size of the grid by changing the number in the box next to the Toggle Snap Mode button. By default, the squares of the grid are .5 meters. Next to this you can change the amount by which an object rotates when you press the Q + E buttons while the object is selected.

When you first load the scene, the grid will be at the height of 0 on the y access. However, if you are working on a scene that has multiple levels (e.g. floors in a house), you may wish to increase or decrease the height of the grid to make positioning of objects easier when they are not flush with the ground.

Screenshot of Spoke

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